Note - BruceX produces different results on a rendered vs non-rendered timeline. My BruceX numbers are below, using FCPX 10.3.2 and macOS 10.12.3. I have a top-spec 2015 iMac 27 a top-spec 2015 15" rMBP, and a 2012 iMac 27. Thanks a lot for taking the time to reply! When you say it's nowhere near the power of a desktop do you mean exporting speed or general speed while working in the timeline?
I hope some of you could give me some advice if the Iris Pro is a safe choice. I havent been able to find a lot of users commenting on real life performance. I don't mind if the render times will be a bit longer, I just need the timeline to be workable while using Color Finale/Grading. These results look really impressive and I feel it won't be worth the 600euro increase to get a new model with dedicated GPU.
Imac retina 27 inch, 3,5 GHz i5, 8Gb Ram, AMD Radeon R9 M290X with 2Gb = 43s MacBook Pro 15 inch 2.2Ghz i7, 16Gb Ram, Iris Pro with 1.5Gb = 60s MacBook Pro 13 inch, 2.7Ghz i5, 8Gb Ram, Intel Iris 6100 with 1.5Gb = 120s I noticed a few comments on Alex4d's post that ran the BruceX benchmark on some Macs in the Apple Store: I have always been using macbook pros with a dedicated GPU, but because of the increased prices of the touchbar Macs I'm looking at the mid 2015 MacBook Pros apple still has on sale right now. I'm a reporter/director so won't be editing full-time on this Mac.
This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.I'm still working on a regular MacBook Pro so I decided it's time to upgrade to a Retina MacBook Pro. The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed. SM / SMX, CUs (compute units) : streaming multiprocessor. It is able to control antialiasing with the merge of several sample into one pixel. The result will be a depth value or a final pixel. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The other name of this unit is raster operations pipeline. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.
This unit was a physical processor separated from the main graphics processing units. You should refer to the respective online stores for the latest price, as well as availability. This is why we prefer for the moment not to show a price. Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. Note: Commissions may be earned from the links above.